by Joche Ojeda | Mar 13, 2025 | netcore, Uno Platform
For the past two weeks, I’ve been experimenting with the Uno Platform in two ways: creating small prototypes to explore features I’m curious about and downloading example applications from the Uno Gallery. In this article, I’ll explain the first steps you need to take when creating an Uno Platform application, the decisions you’ll face, and what I’ve found useful so far in my journey.
Step 1: Create a New Project
I’m using Visual Studio 2022, though the extensions and templates work well with previous versions too. I have both studio versions installed, and Uno Platform works well in both.

Step 2: Project Setup
After naming your project, it’s important to select “Place solution and project in the same directory” because of the solution layout requirements. You need the directory properties file to move forward. I’ll talk more about the solution structure in a future post, but for now, know that without checking this option, you won’t be able to proceed properly.

Step 3: The Configuration Wizard
The Uno Platform team has created a comprehensive wizard that guides you through various configuration options. It might seem overwhelming at first, but it’s better to have this guided approach where you can make one decision at a time.
Your first decision is which target framework to use. They recommend .NET 9, which I like, but in my test project, I’m working with .NET 8 because I’m primarily focused on WebAssembly output. Uno offers multi-threading in Web Assembly with .NET 8, which is why I chose it, but for new projects, .NET 9 is likely the better choice.

Step 4: Target Platforms
Next, you need to select which platforms you want to target. I always select all of them because the most beautiful aspect of the Uno Platform is true multi-targeting with a single codebase.
In the past (during the Xamarin era), you needed multiple projects with a complex directory structure. With Uno, it’s actually a single unified project, creating a clean solution layout. So while you can select just WebAssembly if that’s your only focus, I think you get the most out of Uno by multi-targeting.

Step 5: Presentation Pattern
The next question is which presentation pattern you want to use. I would suggest MVUX, though I still have some doubts as I haven’t tried MVVM with Uno yet. MVVM is the more common pattern that most programmers understand, while MVUX is the new approach.
One challenge is that when you check the official Uno sample repository, the examples come in every presentation pattern flavor. Sometimes you’ll find a solution for your task in one pattern but not another, so you may need to translate between them. You’ll likely find more examples using MVVM.

Step 6: Markup Language
For markup, I recommend selecting XAML. In my first project, I tried using C# markup, which worked well until I reached some roadblocks I couldn’t overcome. I didn’t want to get stuck trying to solve one specific layout issue, so I switched. For beginners, I suggest starting with XAML.

Step 7: Theming
For theming, you’ll need to select a UI theme. I don’t have a strong preference here and typically stick with the defaults: using Material Design, the theme service, and importing Uno DSP.

Step 8: Extensions
When selecting extensions to include, I recommend choosing almost all of them as they’re useful for modern application development. The only thing you might want to customize is the logging type (Console, Debug, or Serilog), depending on your previous experience. Generally, most applications will benefit from all the extensions offered.

Step 9: Features
Next, you’ll select which features to include in your application. For my tests, I include everything except the MAUI embedding and the media element. Most features can be useful, and I’ll show in a future post how to set them up when discussing the solution structure.

Step 10: Authentication
You can select “None” for authentication if you’re building test projects, but I chose “Custom” because I wanted to see how it works. In my case, I’m authenticating against DevExpress XAF REST API, but I’m also interested in connecting my test project to Azure B2C.

Step 11: Application ID
Next, you’ll need to provide an application ID. While I haven’t fully explored the purpose of this ID yet, I believe it’s needed when publishing applications to app stores like Google Play and the Apple App Store.

Step 12: Testing
I’m a big fan of testing, particularly integration tests. While unit tests are essential when developing components, for business applications, integration tests that verify the flow are often sufficient.
Uno also offers UI testing capabilities, which I haven’t tried yet but am looking forward to exploring. In platform UI development, there aren’t many choices for UI testing, so having something built-in is fantastic.
Testing might seem like a waste of time initially, but once you have tests in place, you’ll save time in the future. With each iteration or new release, you can run all your tests to ensure everything works correctly. The time invested in creating tests upfront pays off during maintenance and updates.

Step 13: CI Pipelines
The final step is about CI pipelines. If you’re building a test application, you don’t need to select anything. For production applications, you can choose Azure Pipelines or GitHub Actions based on your preferences. In my case, I’m not involved with CI pipeline configuration at my workplace, so I have limited experience in this area.

Conclusion
If you’ve made it this far, congratulations! You should now have a shiny new Uno Platform application in your IDE.
This post only covers the initial setup choices when creating a new Uno application. Your development path will differ based on the selections you’ve made, which can significantly impact how you write your code. Choose wisely and experiment with different combinations to see what works best for your needs.
During my learning journey with the Uno Platform, I’ve tried various settings—some worked well, others didn’t, but most will function if you understand what you’re doing. I’m still learning and taking a hands-on approach, relying on trial and error, occasional documentation checks, and GitHub Copilot assistance.
Thanks for reading and see you in the next post!
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by Joche Ojeda | Mar 7, 2025 | Uncategorized
This year I decided to learn something new, specifically something UI-related. Usually, I only do back-end type of code. Most of my code has no UI representation, and as you might know, that’s why I love XAF from Developer Express so much—because I don’t have to write a UI. I only have to define the business model and the actions, and then I’m good to go.
But this time, I wanted to challenge myself, so I said, “OK, let’s learn something that is UI-related.” I’ve been using .NET for about 18 years already, so I wanted to branch out while still leveraging my existing knowledge.
I was trying to decide which technology to go with, so I checked with the people in my office (XARI). We have the .NET team, which is like 99% of the people, and then we have one React person and a couple of other developers using different frameworks. They suggested Flutter, and I thought, “Well, maybe.”
I checked the setup and tried to do it on my new Surface computer, but it just didn’t work. Even though Flutter looks fine, moving from .NET (which I’ve been writing since day one in 2002) to Dart is a big challenge. I mean, writing code in any case is a challenge, but I realized that Flutter was so far away from my current infrastructure and setup that I would likely learn it and then forget it because I wouldn’t use it regularly.
Then I thought about checking React, but it was kind of the same idea. I could go deep into this for like one month, and then I would totally forget it because I wouldn’t update the tooling, and so on.
So I decided to take another look at Uno Platform. We’ve used Uno Platform in the office before, and I love this multi-platform development approach. The only problem I had at that time was that the tooling wasn’t quite there yet. Sometimes it would compile, sometimes you’d get a lot of errors, and the static analysis would throw a lot of errors too. It was kind of hard—you’d spend a lot of time setting up your environment, and compilation was kind of slow.
But when I decided to take a look again recently, I remembered that about a year ago they released new project templates and platform extensions that help with the setup of your environment. So I tried it, and it worked well! I have two clean setups right now: my new Surface computer that I reset maybe three weeks ago, and my old MSI computer with 64 gigabytes of RAM. These gave me good places to test.
I decided to go to the Uno Platform page and follow the “Getting Started” guide. The first thing you need to do is use some commands to install a tool that checks your setup to see if you have all the necessary workloads. That was super simple. Then you have to add the extension to Visual Studio—I’m using Visual Studio in this case just to add the project templates. You can do this in Rider or Visual Studio Code as well, but the traditional Visual Studio is my tool of preference.
Uno Platform – Visual Studio Marketplace

Setup your environment with uno check

After completing all the setup, you get a menu with a lot of choices, but they give you a set of recommended options that follow best practices. That’s really nice because you don’t have to think too much about it. After that, I created a few projects. The first time I compiled them, it took a little bit, but then it was just like magic—they compiled extremely fast!
You have all these choices to run your app on: WebAssembly, Windows UI, Android, and iOS, and it works perfectly. I fell in love again, especially because the tooling is actually really solid right now. You don’t have to struggle to make it work.
Since then, I’ve been checking the examples and trying to write some code, and so far, so good. I guess my new choice for a UI framework will be Uno because it builds on my current knowledge of .NET and C#. I can take advantage of the tools I already have, and I don’t have to switch languages. I just need to learn a new paradigm.
I will write a series of articles about all my adventures with Uno Platform. I’ll share links about getting started, and after this, I’ll create some sample applications addressing the challenges that app developers face: how to implement navigation, how to register services, how to work with the Model-View-ViewModel pattern, and so on.
I would like to document every challenge I encounter, and I hope that you can join me in these Uno adventures!
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by Joche Ojeda | Mar 6, 2025 | Visual Studio
Visual Studio Sign-In Issues: A Simple Fix
For a long time, I had a problem with my Visual Studio installation. I was unable to sign in with different accounts or change my account. I tried resetting my computer to the default settings, but the issue persisted.
In December, I bought a new Microsoft Surface, which basically fixed the problem. However, I still have my own computer – a really good MSI gaming machine with 64 gigabytes of RAM. I decided to use it as a secondary computer, but the main problem remained: even after resetting my Windows setup to default and cleaning all programs, I was unable to sign in with a different account. I was essentially stuck.
Today, I decided to tackle this issue. It’s been a really busy week (it’s Thursday already), but I’ve accomplished a lot, including finishing two Udemy courses on Semantic Kernel and Microsoft AI Extensions. Having some free time, I played around with my old computer to see if I could fix it – and fortunately, I was able to!
The Solution
Here’s what I did to fix the sign-in problem:
- Go to Visual Studio Options > Environment > Accounts
- Change “Add and reauthenticate accounts using:” from “Windows authentication broker” to something else like “Embedded web browser” or “System browser”

After changing to System browser or Embedded web browser, I was able to complete the entire sign-in flow without issues.

If you’re experiencing similar problems with Visual Studio account authentication, give this simple fix a try!
by Joche Ojeda | Mar 5, 2025 | C#, dotnet, Uno Platform
Exploring the Uno Platform: Handling Unsafe Code in Multi-Target Applications
This last weekend I wanted to do a technical experiment as I always do when I have some free time. I decided there was something new I needed to try and see if I could write about. The weekend turned out to be a beautiful surprise as I went back to test the Uno platform – a multi-OS, multi-target UI framework that generates mobile applications, desktop applications, web applications, and even Linux applications.
The idea of Uno is a beautiful concept, but for a long time, the tooling wasn’t quite there. I had made it work several times in the past, but after an update or something in Visual Studio, the setup would break and applications would become basically impossible to compile. That seems to no longer be the case!
Last weekend, I set up Uno on two different computers: my new Surface laptop with an ARM type of processor (which can sometimes be tricky for some tools) and my old MSI with an x64 type of processor. I was thrilled that the setup was effortless on both machines.
After the successful setup, I decided to download the entire Uno demo repository and start trying out the demos. However, for some reason, they didn’t compile. I eventually realized there was a problem with generated code during compilation time that turned out to be unsafe code. Here are my findings about how to handle the unsafe code that is generated.
AllowUnsafeBlocks Setting in Project File
I discovered that this setting was commented out in the Navigation.csproj file:
<!--<AllowUnsafeBlocks>true</AllowUnsafeBlocks>-->
When uncommented, this setting allows the use of unsafe code blocks in your .NET 8 Uno Platform project. To enable unsafe code, you need to remove the comment markers from this line in your project file.
Why It’s Needed
The <AllowUnsafeBlocks>true</AllowUnsafeBlocks> setting is required whenever you want to use “unsafe” code in C#. By default, C# is designed to be memory-safe, preventing direct memory manipulation that could lead to memory corruption, buffer overflows, or security vulnerabilities. When you add this setting to your project file, you’re explicitly telling the compiler to allow portions of code marked with the unsafe keyword.
Unsafe code lets you work with pointers and perform direct memory operations, which can be useful for:
- Performance-critical operations
- Interoperability with native code
- Direct memory manipulation
What Makes Code “Unsafe”
Code is considered “unsafe” when it bypasses .NET’s memory safety guarantees. Specifically, unsafe code includes:
- Pointer operations: Using the * and -> operators with memory addresses
- Fixed statements: Pinning managed objects in memory so their addresses don’t change during garbage collection
- Sizeof operator: Getting the size of a type in bytes
- Stackalloc keyword: Allocating memory on the stack instead of the heap
Example of Unsafe Code
Here’s an example of unsafe code that might be generated:
unsafe
{
int[] numbers = new int[] { 10, 20, 30, 40, 50 };
// UNSAFE: Pinning an array in memory and getting direct pointer
fixed (int* pNumbers = numbers)
{
// UNSAFE: Pointer declaration and manipulation
int* p = pNumbers;
// UNSAFE: Dereferencing pointers to modify memory directly
*p = *p + 5;
*(p + 1) = *(p + 1) + 5;
}
}
Why Use Unsafe Code?
There are several legitimate reasons to use unsafe code:
- Performance optimization: For extremely performance-critical sections where you need to eliminate overhead from bounds checking or other safety features.
- Interoperability: When interfacing with native libraries or system APIs that require pointers.
- Low-level operations: For systems programming tasks that require direct memory manipulation, like implementing custom memory managers.
- Hardware access: When working directly with device drivers or memory-mapped hardware.
- Algorithms requiring pointer arithmetic: Some specialized algorithms are most efficiently implemented using pointer operations.
Risks and Considerations
Using unsafe code comes with significant responsibilities:
- You bypass the runtime’s safety checks, so errors can cause application crashes or security vulnerabilities
- Memory leaks are possible if you allocate unmanaged memory and don’t free it properly
- Your code becomes less portable across different .NET implementations
- Debugging unsafe code is more challenging
In general, you should only use unsafe code when absolutely necessary and isolate it in small, well-tested sections of your application.
In conclusion, I’m happy to see that the Uno platform has matured significantly. While there are still some challenges like handling unsafe generated code, the setup process has become much more reliable. If you’re looking to develop truly cross-platform applications with a single codebase, Uno is worth exploring – just remember to uncomment that AllowUnsafeBlocks setting if you run into compilation issues!
by Joche Ojeda | Jan 17, 2025 | DevExpress, dotnet
My mom used to say that fashion is cyclical – whatever you do will eventually come back around. I’ve come to realize the same principle applies to technology. Many technologies have come and gone, only to resurface again in new forms.
Take Command Line Interface (CLI) commands, for example. For years, the industry pushed to move away from CLI towards graphical interfaces, promising a more user-friendly experience. Yet here we are in 2025, witnessing a remarkable return to CLI-based tools, especially in software development.
As a programmer, efficiency is key – particularly when dealing with repetitive tasks. This became evident when my business partner Javier and I decided to create our own application templates for Visual Studio. The process was challenging, mainly because Visual Studio’s template infrastructure isn’t well maintained. Documentation was sparse, and the whole process felt cryptic.
Our first major project was creating a template for Xamarin.Forms (now .NET MAUI), aiming to build a multi-target application template that could work across Android, iOS, and Windows. We relied heavily on James Montemagno’s excellent resources and videos to navigate this complex territory.
The task became significantly easier with the introduction of the new SDK-style projects. Compared to the older MSBuild project types, which were notoriously complex to template, the new format makes creating custom project templates much more straightforward.
In today’s development landscape, most application templates are distributed as NuGet packages, making them easier to share and implement. Interestingly, these packages are primarily designed for CLI use rather than Visual Studio’s graphical interface – a perfect example of technology coming full circle.
Following this trend, DevExpress has developed a new set of application templates that work cross-platform using the CLI. These templates leverage SkiaSharp for UI rendering, enabling true multi-IDE and multi-OS compatibility. While they’re not yet compatible with Apple Silicon, that support is likely coming in future updates.
The templates utilize CLI under the hood to generate new project structures. When you install these templates in Visual Studio Code or Visual Studio, they become available through both the CLI and the graphical interface, offering developers the best of both worlds.
Here is the official DevExpress blog post for the new application templates
https://www.devexpress.com/subscriptions/whats-new/#project-template-gallery-net8
Templates for Visual Studio
DevExpress Template Kit for Visual Studio – Visual Studio Marketplace
Templates for VS Code
DevExpress Template Kit for VS Code – Visual Studio Marketplace
If you want to see the list of the new installed DevExpress templates, you can use the following command on the terminal
dotnet new list dx

I’d love to hear your thoughts on this technological cycle. Which approach do you prefer for creating new projects – CLI or graphical interface? Let me know in the comments below!