To be, or not to be: Writing Reusable Tests for SyncFramework Interfaces in C#

To be, or not to be: Writing Reusable Tests for SyncFramework Interfaces in C#

Writing Reusable Tests for SyncFramework Interfaces in C#

When creating a robust database synchronization framework like SyncFramework, ensuring that each component adheres to its defined interface is crucial. Reusable tests for interfaces are an essential aspect of this verification process. Here’s how you can approach writing reusable tests for your interfaces in C#:

1. Understand the Importance of Interface Testing

Interfaces define contracts that all implementing classes must follow. By testing these interfaces, you ensure that every implementation behaves as expected. This is especially important in frameworks like SyncFramework, where different components (e.g., IDeltaStore) need to be interchangeable.

2. Create Base Test Classes

Create abstract test classes for each interface. These test classes should contain all the tests that verify the behavior defined by the interface.


using Microsoft.VisualStudio.TestTools.UnitTesting;

public abstract class BaseDeltaStoreTest
{
    protected abstract IDeltaStore GetDeltaStore();

    [TestMethod]
    public void TestAddDelta()
    {
        var deltaStore = GetDeltaStore();
        deltaStore.AddDelta("delta1");
        Assert.IsTrue(deltaStore.ContainsDelta("delta1"));
    }

    [TestMethod]
    public void TestRemoveDelta()
    {
        var deltaStore = GetDeltaStore();
        deltaStore.AddDelta("delta2");
        deltaStore.RemoveDelta("delta2");
        Assert.IsFalse(deltaStore.ContainsDelta("delta2"));
    }

    // Add more tests to cover all methods in IDeltaStore
}
    

3. Implement Concrete Test Classes

For each implementation of the interface, create a concrete test class that inherits from the base test class and provides an implementation for the abstract method to instantiate the concrete class.


using Microsoft.VisualStudio.TestTools.UnitTesting;

[TestClass]
public class ConcreteDeltaStoreTest : BaseDeltaStoreTest
{
    protected override IDeltaStore GetDeltaStore()
    {
        return new ConcreteDeltaStore();
    }
}
    

4. Use a Testing Framework

Utilize a robust testing framework such as MSTest, NUnit, or xUnit to ensure all tests are run across all implementations.

5. Automate Testing

Integrate your tests into your CI/CD pipeline to ensure that every change is automatically tested across all implementations. This ensures that any new implementation or modification adheres to the interface contracts.

6. Document Your Tests

Clearly document your tests and the rationale behind reusable tests for interfaces. This will help other developers understand the importance of these tests and encourage them to add tests for new implementations.

Example of Full Implementation


// IDeltaStore Interface
public interface IDeltaStore
{
    void AddDelta(string delta);
    void RemoveDelta(string delta);
    bool ContainsDelta(string delta);
}

// Base Test Class
using Microsoft.VisualStudio.TestTools.UnitTesting;

public abstract class BaseDeltaStoreTest
{
    protected abstract IDeltaStore GetDeltaStore();

    [TestMethod]
    public void TestAddDelta()
    {
        var deltaStore = GetDeltaStore();
        deltaStore.AddDelta("delta1");
        Assert.IsTrue(deltaStore.ContainsDelta("delta1"));
    }

    [TestMethod]
    public void TestRemoveDelta()
    {
        var deltaStore = GetDeltaStore();
        deltaStore.AddDelta("delta2");
        deltaStore.RemoveDelta("delta2");
        Assert.IsFalse(deltaStore.ContainsDelta("delta2"));
    }

    // Add more tests to cover all methods in IDeltaStore
}

// Concrete Implementation
public class ConcreteDeltaStore : IDeltaStore
{
    private readonly HashSet _deltas = new HashSet();

    public void AddDelta(string delta)
    {
        _deltas.Add(delta);
    }

    public void RemoveDelta(string delta)
    {
        _deltas.Remove(delta);
    }

    public bool ContainsDelta(string delta)
    {
        return _deltas.Contains(delta);
    }
}

// Concrete Implementation Test Class
using Microsoft.VisualStudio.TestTools.UnitTesting;

[TestClass]
public class ConcreteDeltaStoreTest : BaseDeltaStoreTest
{
    protected override IDeltaStore GetDeltaStore()
    {
        return new ConcreteDeltaStore();
    }
}

// Running the tests
// Ensure to use a test runner compatible with MSTest to execute the tests
    
Breaking Solid: Challenges of Adding New Functionality to the Sync Framework

Breaking Solid: Challenges of Adding New Functionality to the Sync Framework

Exploring the Challenges of Adding New Functionality to a Sync Framework: A Balance Between Innovation and SOLID Design Principles

In the evolving landscape of software development, frameworks and systems must adapt to new requirements and functionalities to remain relevant and efficient. One such system, the sync framework, is a crucial component for ensuring data consistency across various platforms. However, introducing new features to such a framework often involves navigating a complex web of design principles and potential breaking changes. This article explores these challenges, focusing on the SOLID principles and the strategic decision-making required to implement these changes effectively.

The Dilemma: Enhancing Functionality vs. Maintaining SOLID Principles

The SOLID principles, fundamental to robust software design, often pose significant challenges when new functionalities need to be integrated. Let’s delve into these principles and the specific dilemmas they present:

Single Responsibility Principle (SRP)

Challenge: Each class or module should have one reason to change. Adding new functionality can often necessitate changes in multiple classes, potentially violating SRP.

Example: Introducing an event trigger in the sync process might require modifications in logging, error handling, and data validation modules.

Open/Closed Principle (OCP)

Challenge: Software entities should be open for extension but closed for modification. Almost any change to a sync framework to add new features seems to require modifying existing code, thus breaching OCP.

Example: To add a new synchronization event, developers might need to alter existing classes to integrate the new event handling mechanism, directly contravening OCP.

Liskov Substitution Principle (LSP)

Challenge: Subtypes must be substitutable for their base types without altering the correctness of the program. Adding new behaviors can lead to subtype implementations that do not perfectly align with the base class, breaking LSP.

Example: If a new type of sync operation is added, ensuring it fits seamlessly into the existing hierarchy without breaking existing functionality can be difficult.

Interface Segregation Principle (ISP)

Challenge: Clients should not be forced to depend on interfaces they do not use. Adding new features might necessitate bloating interfaces with methods not required by all clients.

Example: Introducing a new sync event might require adding new methods to interfaces, which might not be relevant to all implementing classes.

Dependency Inversion Principle (DIP)

Challenge: High-level modules should not depend on low-level modules, but both should depend on abstractions. Introducing new functionalities often leads to direct dependencies, violating DIP.

Example: A new event handling mechanism might introduce dependencies on specific low-level modules directly in the high-level synchronization logic.

Strategic Decision-Making: When to Introduce Breaking Changes

Given these challenges, developers must decide the optimal time to introduce breaking changes. Here are some key considerations:

Assessing the Impact

Evaluate the extent of the changes required and their impact on existing functionality. If the changes are extensive and unavoidable, it might be the right time to introduce a new version of the framework.

Versioning Strategy

Adopting semantic versioning can help manage expectations and communicate changes effectively. A major version increment (e.g., from 2.x to 3.0) signals significant changes, including potential breaking changes.

Deprecation Policies

Gradually deprecating old functionalities while introducing new ones can provide a smoother transition path. Clear documentation and communication are crucial during this phase.

Community and Stakeholder Engagement

Engage with the community and stakeholders to understand their needs and concerns. This feedback can guide the decision-making process and ensure that the changes align with user requirements.

Automated Testing and Continuous Integration

Implement comprehensive testing and CI practices to ensure that changes do not introduce unintended regressions. This can help maintain confidence in the framework’s stability despite the changes.

Conclusion

Balancing the need for new functionality with adherence to SOLID principles is a delicate task in the development of a sync framework. By understanding the inherent challenges and strategically deciding when to introduce breaking changes, developers can evolve the framework while maintaining its integrity and reliability. This process involves not just technical considerations but also thoughtful engagement with the user community and meticulous planning.

Implementing new features is not merely about adding code but about evolving the framework in a way that serves its users best, even if it means occasionally bending or breaking established design principles.

Extending Interfaces in the Sync Framework: Best Practices and Trade-offs

Extending Interfaces in the Sync Framework: Best Practices and Trade-offs

In modern software development, extending the functionality of a framework while maintaining its integrity and usability can be a complex task. One common scenario involves extending interfaces to add new events or methods. In this post, we’ll explore the impact of extending interfaces within the Sync Framework, specifically looking at IDeltaStore and IDeltaProcessor interfaces to include SavingDelta and SavedDelta events, as well as ProcessingDelta and ProcessedDelta events. We’ll discuss the options available—extending existing interfaces versus adding new interfaces—and examine the side effects of each approach.

Background

The Sync Framework is designed to synchronize data across different data stores, ensuring consistency and integrity. The IDeltaStore interface typically handles delta storage operations, while the IDeltaProcessor interface manages delta (change) processing. To enhance the functionality, you might want to add events such as SavingDelta, SavedDelta, ProcessingDelta, and ProcessedDelta to these interfaces.

Extending Existing Interfaces

Extending existing interfaces involves directly adding new events or methods to the current interface definitions. Here’s an example:

public interface IDeltaStore {
    void SaveData(Data data);
    // New events
    event EventHandler<DeltaEventArgs> SavingDelta;
    event EventHandler<DeltaEventArgs> SavedDelta;
}

public interface IDeltaProcessor {
    void ProcessDelta(Delta delta);
    // New events
    event EventHandler<DeltaEventArgs> ProcessingDelta;
    event EventHandler<DeltaEventArgs> ProcessedDelta;
}

Pros of Extending Existing Interfaces

  • Simplicity: The existing implementations need to be updated to include the new functionality, making the overall design simpler.
  • Direct Integration: The new events are directly available in the existing interface, making them easy to use and understand within the current framework.

Cons of Extending Existing Interfaces

  • Breaks Existing Implementations: All existing classes implementing these interfaces must be updated to handle the new events. This can lead to significant refactoring, especially in large codebases.
  • Violates SOLID Principles: Adding new responsibilities to existing interfaces can violate the Single Responsibility Principle (SRP) and Interface Segregation Principle (ISP), leading to bloated interfaces.
  • Potential for Bugs: The necessity to modify all implementing classes increases the risk of introducing bugs and inconsistencies.

Adding New Interfaces

An alternative approach is to create new interfaces that extend the existing ones, encapsulating the new events. Here’s how you can do it:

public interface IDeltaStore {
    void SaveData(Data data);
}

public interface IDeltaStoreWithEvents : IDeltaStore {
    event EventHandler<DeltaEventArgs> SavingDelta;
    event EventHandler<DeltaEventArgs> SavedDelta;
}

public interface IDeltaProcessor {
    void ProcessDelta(Delta delta);
}

public interface IDeltaProcessorWithEvents : IDeltaProcessor {
    event EventHandler<DeltaEventArgs> ProcessingDelta;
    event EventHandler<DeltaEventArgs> ProcessedDelta;
}

Pros of Adding New Interfaces

  • Adheres to SOLID Principles: This approach keeps the existing interfaces clean and focused, adhering to the SRP and ISP.
  • Backward Compatibility: Existing implementations remain functional without modification, ensuring backward compatibility.
  • Flexibility: New functionality can be selectively adopted by implementing the new interfaces where needed.

Cons of Adding New Interfaces

  • Complexity: Introducing new interfaces can increase the complexity of the codebase, as developers need to understand and manage multiple interfaces.
  • Redundancy: There can be redundancy in code, where some classes might need to implement both the original and new interfaces.
  • Learning Curve: Developers need to be aware of and understand the new interfaces, which might require additional documentation and training.

Conclusion

Deciding between extending existing interfaces and adding new ones depends on your specific context and priorities. Extending interfaces can simplify the design but at the cost of violating SOLID principles and potentially breaking existing code. On the other hand, adding new interfaces preserves existing functionality and adheres to best practices but can introduce additional complexity.

In general, if maintaining backward compatibility and adhering to SOLID principles are high priorities, adding new interfaces is the preferred approach. However, if you are working within a controlled environment where updating existing implementations is manageable, extending the interfaces might be a viable option.

By carefully considering the trade-offs and understanding the implications of each approach, you can make an informed decision that best suits your project’s needs.

Design Patterns for Library Creators in Dotnet

Design Patterns for Library Creators in Dotnet

Hello there! Today, we’re going to delve into the fascinating world of design patterns. Don’t worry if you’re not a tech whiz – we’ll keep things simple and relatable. We’ll use the SyncFramework as an example, but our main focus will be on the design patterns themselves. So, let’s get started!

What are Design Patterns?

Design patterns are like blueprints – they provide solutions to common problems that occur in software design. They’re not ready-made code that you can directly insert into your program. Instead, they’re guidelines you can follow to solve a particular problem in a specific context.

SOLID Design Principles

One of the most popular sets of design principles is SOLID. It’s an acronym that stands for five principles that help make software designs more understandable, flexible, and maintainable. Let’s break it down:

  1. Single Responsibility Principle: A class should have only one reason to change. In other words, it should have only one job.
  2. Open-Closed Principle: Software entities should be open for extension but closed for modification. This means we should be able to add new features or functionality without changing the existing code.
  3. Liskov Substitution Principle: Subtypes must be substitutable for their base types. This principle is about creating new derived classes that can replace the functionality of the base class without breaking the application.
  4. Interface Segregation Principle: Clients should not be forced to depend on interfaces they do not use. This principle is about reducing the side effects and frequency of required changes by splitting the software into multiple, independent parts.
  5. Dependency Inversion Principle: High-level modules should not depend on low-level modules. Both should depend on abstractions. This principle allows for decoupling.

Applying SOLID Principles in SyncFramework

The SyncFramework is a great example of how these principles can be applied. Here’s how:

  • Single Responsibility Principle: Each component of the SyncFramework has a specific role. For instance, one component is responsible for tracking changes, while another handles conflict resolution.
  • Open-Closed Principle: The SyncFramework is designed to be extensible. You can add new data sources or change the way data is synchronized without modifying the core framework.
  • Liskov Substitution Principle: The SyncFramework uses base classes and interfaces that allow for substitutable components. This means you can replace or modify components without affecting the overall functionality.
  • Interface Segregation Principle: The SyncFramework provides a range of interfaces, allowing you to choose the ones you need and ignore the ones you don’t.
  • Dependency Inversion Principle: The SyncFramework depends on abstractions, not on concrete classes. This makes it more flexible and adaptable to changes.

 

And that’s a wrap for today! But don’t worry, this is just the beginning. In the upcoming series of articles, we’ll dive deeper into each of these principles. We’ll explore how they’re applied in the source code of the SyncFramework, providing real-world examples to help you understand these concepts better. So, stay tuned for more exciting insights into the world of design patterns! See you in the next article!

 

Related articles

If you want to learn more about data synchronization you can checkout the following blog posts:

  1. Data synchronization in a few words – https://www.jocheojeda.com/2021/10/10/data-synchronization-in-a-few-words/
  2. Parts of a Synchronization Framework – https://www.jocheojeda.com/2021/10/10/parts-of-a-synchronization-framework/
  3. Let’s write a Synchronization Framework in C# – https://www.jocheojeda.com/2021/10/11/lets-write-a-synchronization-framework-in-c/
  4. Synchronization Framework Base Classes – https://www.jocheojeda.com/2021/10/12/synchronization-framework-base-classes/
  5. Planning the first implementation – https://www.jocheojeda.com/2021/10/12/planning-the-first-implementation/
  6. Testing the first implementation – https://youtu.be/l2-yPlExSrg
  7. Adding network support – https://www.jocheojeda.com/2021/10/17/syncframework-adding-network-support/

 

Fake it until you make it: using custom HttpClientHandler to emulate a client server architecture

Fake it until you make it: using custom HttpClientHandler to emulate a client server architecture

Last week, I decided to create a playground for the SyncFramework to demonstrate how synchronization works. The sync framework itself is not designed in a client-server architecture, but as a set of APIs that you can use to synchronize data.

Synchronization scenarios usually involve a client-server architecture, but when I created the SyncFramework, I decided that network communication was something outside the scope and not directly related to data synchronization. So, instead of embedding the client-server concept in the SyncFramework, I decided to create a set of extensions to handle these scenarios. If you want to take a look at the network extensions, you can see them here.

Now, let’s return to the playground. The main requirement for me, besides showing how the synchronization process works, was not having to maintain an infrastructure for it. You know, a Sync Server and a few databases that I would have to constantly delete. So, I decided to use Blazor WebAssembly and SQLite databases running in the browser. If you want to know more about how SQLite databases can run in the browser, take a look at this article.

Now, there’s still a problem. How do I run a server on the browser? I know it’s somehow possible, but I did not have the time to do the research. So, I decided to create my own HttpClientHandler.

How the HttpClientHandler works

HttpClientHandler offers a number of attributes and methods for controlling HTTP requests and responses. It serves as the fundamental mechanism for HttpClient’s ability to send and receive HTTP requests and responses.

The HttpClientHandler manages aspects like the maximum number of redirects, redirection policies, handling cookies, and automated decompression of HTTP traffic. It can be set up and supplied to HttpClient to regulate the HTTP requests made by HttpClient.

HttpClientHandler might be helpful in testing situations when it’s necessary to imitate or mock HTTP requests and responses. The SendAsync method of HttpMessageHandler, from which HttpClientHandler also descended, can be overridden in a new class to deliver any response you require for your test.

here is a basic example

public class TestHandler : HttpMessageHandler
{
    protected override async Task<HttpResponseMessage> SendAsync(HttpRequestMessage request, CancellationToken cancellationToken)
    {
        // You can check the request details and return different responses based on that.
        // For simplicity, we're always returning the same response here.
        var responseMessage = new HttpResponseMessage(HttpStatusCode.OK)
        {
            Content = new StringContent("Test response.")
        };
        return await Task.FromResult(responseMessage);
    }
}

And here’s how you’d use this handler in a test:

[Test]
public async Task TestHttpClient()
{
    var handler = new TestHandler();
    var client = new HttpClient(handler);

    var response = await client.GetAsync("http://example.com");
    var responseContent = await response.Content.ReadAsStringAsync();

    Assert.AreEqual("Test response.", responseContent);
}

The TestHandler in this illustration consistently sends back an HTTP 200 response with the body “Test response.” In a real test, you might use SendAsync with more sophisticated logic to return several responses depending on the specifics of the request. By doing so, you may properly test your code’s handling of different answers without actually sending HTTP queries.

Going back to our main story

Now that we know we can catch the HTTP request and handle it locally, we can write an HttpClientHandler that takes the request from the client nodes and processes them locally. Now, we have all the pieces to make the playground work without a real server. You can take a look at the implementation of the custom handler for the playground here

Until next time, happy coding )))))